


DEFENSE ZONE 2 TORRENT FULL
You don’t split your attack dice between targets: you roll your full attack against each operative within the area designated by the rule, so it can be really devastating against tight groups of enemies. Blast X means that when you Shoot with a weapon with this rule, you don’t just roll your attack dice against your target, but also against each other operative that’s within X (so, for example, Circle) distance of that target, as long as they’re Visible and not in Cover.

The first time you stumble upon the Blast X rule, it’ll probably be on a grenade.

DEFENSE ZONE 2 TORRENT UPGRADE
There are definitely better reroll rules further down the list, but don’t disregard this one at all – it’s a good upgrade often found on otherwise average weapons.īlast X allows your weapon to hit multiple targets within a small area. It doesn’t sound like much if you’re used to rolling dozens of dice in Warhammer 40,000, but rerolling one of 3 or 4 attack dice on a weapon is a big deal. It also means that placing your operatives under stuff is a good way of countering Barrage weapons.īalanced makes it easier to hit your target.īalanced is really simple: If you Shoot or fight in combat with a weapon with this Special Rule, you can reroll one of your attack dice. This can make Barrage weapons great for taking out snipers at Vantage Points, or just well-fortified targets in general. It simply states that rather than determining Cover by checking if any part of the target’s base is covered by terrain when measuring in a straight line from the attacker to the target, Cover is instead determined from directly above. APx only ever occurs on ranged weapons – look for stuff like Brutal to worsen your target’s defenses in close combat.īarrage makes targets measure Cover from above rather than from the side.īarrage is a Special Rule for mortars and other stuff that lands on your target from above. If you lower the Defence of a target, it has to roll fewer dice when trying to roll saves against your attack, so a weapon with AP1 would usually make a target go from 3 Defence Dice to 2. If a weapon has Armour Penetration 1, it means that you lower the Defence characteristic of your target by 1 when you shoot with that weapon. ApxĪPx makes it harder for targets to defend against your shooting attacks.ĪPx stands for Armour Penetration (X), where X is a numerical value, usually 1 or 2. There are a few faction-specific Special Rules that aren’t listed here, but they’re very rare.īelow we go through each special rule and explain exactly what it does. There are tons of things in Kill Team that you could casually refer to as “Special Rules”, but in the game’s terminology, Special Rules are always rules that a weapon has which are always in effect, rather than Critical Hit Rules, which are only in effect when you score a critical hit. 21 Kill Team Abilities Kill Team Weapon Special Rules: How this article is structured
